# Gold should heal you, gems should hurt you.
player = game.spawnPlayerXY("captain", 40, 34)
player.maxSpeed = 20
# We're using relative health value for gems/coins.
healthValue = player.maxHealth / 4
# This function spawns an item/unit in a random place.
def spawnRandomPlaced(type):
x = game.randomInteger(12, 68)
y = game.randomInteger(12, 56)
game.spawnXY(type, x, y)
# Auxiliary variables, goals and UI.
itemInterval = 2
itemSpawnTime = 0
game.collected = 0
ui.track(game, "time")
ui.track(game, "collected")
ui.track(player, "health")
game.addCollectGoal(10)
game.addSurviveGoal()
# Let's make ogres aggressive.
def onSpawn(event):
unit = event.target
unit.behavior = "AttacksNearest"
game.setActionFor("munchkin", "spawn", onSpawn)
# This defines the result of collecting different items.
def onCollect(event):
# event.target contains the collector.
collector = event.target
# event.other contains the collected item.
item = event.other
# Increase the game.collected by 1.
game.collected += 1
# If item's type is "gold-coin":
if item.type == "gold-coin":
# Increase collector.health by healthValue:
collector.health += healthValue
# If item's type is "gem":
if item.type == "gem":
# Reduce the collector's health by healthValue:
collector.health -= healthValue
# Assign onCollect handler for player on "collect" event.
player.on("collect", onCollect)
def checkSpawnTimer():
if game.time >= itemSpawnTime:
spawnRandomPlaced("gem")
spawnRandomPlaced("gold-coin")
spawnRandomPlaced("munchkin")
itemSpawnTime += itemInterval
while True:
checkSpawnTimer()
Hot Gems Game Development 2
luckyman 1,093 23rd Mar, 2022
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