# Block passages with forest tiles. # Then destroy them when the player defeats some ogres. # Set up the player. player = game.spawnPlayerXY("duelist", 6, 34) player.attackDamage = 35 player.maxHealth = 750 player.maxSpeed = 15 # The player should move through the forest to win. game.addMoveGoalXY(76, 34) # Set up enemies. munchkinSpawner = game.spawnXY("generator", 16, 56) munchkinSpawner.spawnType = "munchkin" munchkinSpawner.spawnDelay = 3 scoutSpawner = game.spawnXY("generator", 40, 10) scoutSpawner.spawnType = "scout" scoutSpawner.spawnDelay = 6 # These forest tiles should block the passages. passageForest1 = game.spawnXY("forest", 28, 34) # Create the second forest to block the second passage {52, 34}: passageForest2 = game.spawnXY("forest", 52, 34) game.defeated = 0 ui.track(game, "defeated") def onDefeat(event): defeated = event.target game.defeated += 1 # If 3 ogres are defeated: if game.defeated == 3: # Defeat the munchkinSpawner. munchkinSpawner.defeat() # Destroy the first forest passage. passageForest1.destroy() # If 6 ogres are defeated: if game.defeated == 6: # Call the defeat method for the scoutSpawner: scoutSpawner.defeat() # Destroy the second forest passage. passageForest2.destroy() # Set the "defeat" event handler for "munchkin"s and "scout"s. game.setActionFor("munchkin", "defeat", onDefeat) game.setActionFor("scout", "defeat", onDefeat) # Beat the game!