# This function checks if the enemy is in your attack range. def inAttackRange(enemy): distance = hero.distanceTo(enemy) # Almost all swords have attack range of 3. if distance <= 3: return True else: return False # Attack ogres only when they're within reach. while True: # Find the nearest enemy and store it in a variable. nearestEnemy = hero.findNearestEnemy() # Call inAttackRange(enemy), with the enemy as the argument # and save the result in the variable canAttack. canAttack = inAttackRange(nearestEnemy) # If the result stored in canAttack is True, then attack! if canAttack: hero.attack(nearestEnemy)