local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))()
local Window = OrionLib:MakeWindow({Name = "BLADE BALL", HidePremium = false, IntroText = "MADE BY ICY", SaveConfig = true, ConfigFolder = "Blade Ball"})
local Tab = Window:MakeTab({
Name = "IMPORTANT",
Icon = "rbxassetid://13908444327",
PremiumOnly = false
})
local Section = Tab:AddSection({
Name = "add my discord Icy.9999"
})
Tab:AddButton({
Name = "click this then type /console in chat!",
Callback = function()
print("SUB TO MY Y.T CHANNEL CursedByTime")
end
})
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local replicatedStorage = game:GetService("ReplicatedStorage")
local runService = game:GetService("RunService")
local parryButtonPress = replicatedStorage.Remotes.ParryButtonPress
local ballsFolder = workspace:WaitForChild("Balls")
print("Script successfully ran.")
local function onCharacterAdded(newCharacter)
character = newCharacter
end
player.CharacterAdded:Connect(onCharacterAdded)
local focusedBall = nil
local function chooseNewFocusedBall()
local balls = ballsFolder:GetChildren()
focusedBall = nil
for _, ball in ipairs(balls) do
if ball:GetAttribute("realBall") == true then
focusedBall = ball
break
end
end
end
chooseNewFocusedBall()
local function timeUntilImpact(ballVelocity, distanceToPlayer, playerVelocity)
local directionToPlayer = (character.HumanoidRootPart.Position - focusedBall.Position).Unit
local velocityTowardsPlayer = ballVelocity:Dot(directionToPlayer) - playerVelocity:Dot(directionToPlayer)
if velocityTowardsPlayer <= 0 then
return math.huge
end
local distanceToBeCovered = distanceToPlayer - 30
return distanceToBeCovered / velocityTowardsPlayer
end
local BASE_THRESHOLD = 0.15
local VELOCITY_SCALING_FACTOR = 0.002
local function getDynamicThreshold(ballVelocityMagnitude)
local adjustedThreshold = BASE_THRESHOLD - (ballVelocityMagnitude * VELOCITY_SCALING_FACTOR)
return math.max(0.12, adjustedThreshold)
end
local function checkBallDistance()
if not character:FindFirstChild("Highlight") then return end
local charPos = character.PrimaryPart.Position
local charVel = character.PrimaryPart.Velocity
if focusedBall and not focusedBall.Parent then
chooseNewFocusedBall()
end
if not focusedBall then return end
local ball = focusedBall
local distanceToPlayer = (ball.Position - charPos).Magnitude
if distanceToPlayer < 10 then
parryButtonPress:Fire()
return
end
local timeToImpact = timeUntilImpact(ball.Velocity, distanceToPlayer, charVel)
local dynamicThreshold = getDynamicThreshold(ball.Velocity.Magnitude)
if timeToImpact < dynamicThreshold then
parryButtonPress:Fire()
end
end
runService.Heartbeat:Connect(function()
checkBallDistance()
end)

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Guest 74 17th Sep, 2023
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