# This shows how to define a function called cleaveWhenClose # The function defines a parameter called `target` def cleaveWhenClose(target): if hero.distanceTo(target) < 5: pass # Put your attack code here # If cleave is ready, then cleave target ready = hero.isReady("cleave") if ready: hero.cleave(enemy) # else, just attack `target`! else: hero.attack(enemy) # This code is not part of the function. while True: enemy = hero.findNearestEnemy() if enemy: # Note that inside cleaveWhenClose, we refer to the `enemy` as `target`. cleaveWhenClose(enemy)