# Players like seeing score, so use ui.track()! # It will create a user-interface element for them to see. player = game.spawnPlayerXY("samurai", 20, 20) game.addSurviveGoal(20) spawner = game.spawnXY("generator", 50, 50) spawner.maxHealth = 9001 spawner.spawnType = "munchkin" # Add more spawners for more enemies on the field: spawner = game.spawnXY("generator", 40, 50) spawner.spawnType = "munchkin" spawner = game.spawnXY("generator", 30, 50) spawner.spawnType = "munchkin" # ui.track() displays an object's property for players to see! ui.track(game, "time") # Use ui.track to track game's "defeated" property: ui.track(game, "defeated") player.attackDamage = 300 # Increase the hero's maxSpeed: player.maxSpeed = 30 # Press play and defeat 6 munchkins or skeletons!